Summer break means fun! But, it doesn't mean the learning has to stop.

We have diverse summer camps for diverse interests and schedules.

Note: All camps are scheduled for one week (Monday-Friday) with the exception of the July 5th camp (that runs Tues-Friday and gives families Monday to celebrate July 4th).

Step 1. Read through the descriptions of Summer Camps. There's a crazy number to choose from. Note that some camps have recommended accompanying camps. For example, each 3D Printing camp and Laser camp have recommended CAD Camps (computer aided drawing) that will significantly enhance students' achievements.

Step 2. Decide the duration and time you want to participate. Though a few camps are scheduled for all day, most are 4 hour or 2 hour camps. Some start on the hour. Some start half past the hour. So, you'll be able to find a time slot that works for you.

Step 3. Scroll through the schedule to find weeks where your camp/time-slot combination is available. Some topics are offered in more weeks than others. And, topics are rotated between the various time slots. 

Step 4. Decide which weeks will need the Early Morning STEM or Ender STEM camps which are designed for students who need to be dropped off earlier than 8am or later than 5pm.  

Click Here to Register Online

Click Here for Summer Schedule

 

 

Note:

Camp scheduling has been designed to afford the most possible flexibility. With Camps starting at 7:30, 8:00, 8:30, 10, 10:30, etc… and  topics for each time slot rotating from week to week, you can mix and match to customize your summer. By enrolling for consecutive weeks in a given time slot, you will give your child a new experience each week. Theoretically, a student could enroll for the entire summer and never repeat the same camp. 

One final note.  “Founder” members get one free week (40 hour equivalent) and 20% off additional workshops…but, you’ll have to register in person at least two weeks before the scheduled Camp.

 

 

 

Description of Summer Camps

Quarter Day (2 hours/day for five days)

3D Printing I: Students will be initiated into the art and fun of 3D printing through guided projects. This workshop will cover the basic workflow for producing 3D prints. Students will make minor modifications to existing 3D models and learn how to operate a 3D printer. Students without knowledge of 3D modeling software should consider taking CAD-3D basic as well. (Ages 9+)

3D Printing II: Students will be initiated into the art and fun of 3D printing through guided projects. This workshop will cover the basic workflow for producing 3D prints. Students will explore complex geometry and assemblies. They will integrate existing 3D models into their own designs to make original creations. Students lacking experience with 3D modeling software should consider taking CAD-3D advanced as well. (Ages 10+)

CAD – Vector: Laser cutters and other CNC machines require 2D vector based graphics Students will learn the basic command structure in vector drawing programs. Having this skill will open up a new world of creative capability. This workshop is an ideal complement to Laser II workshops. (Ages 9+)

CAD – Raster: Laser Engravers and other CNC machines require 2D Rasterized graphics Students will learn the basic command tools for editing and creating raster images. They will also learn how to optimize images for laser engraving. Having this skill will open up a new world of creative capability. This workshop is an ideal complement to Laser I workshops. (Ages 9+)

CAD – 3D basic: 3D Printers and 5-axis CNC machines require 3D computer models. Students will learn the basic command structure in 3D modeling programs. This is an essential step in producing unique 3D prints. This workshop is an ideal complement to 3D Printing I. (Ages 9+)

CAD – 3D advanced: 3D Printers and 5-axis CNC machines require 3D computer models. Students will learn explore complex geometry and assemblies in 3D modeling programs. Skills learned here will allow students to model real world objects and prepare them for 3D printing. This workshop is an ideal complement to 3D Printing II. (Ages 9+)

Creative Cardboard: We offer this workshop in the spirit of Caine’s Arcade. We’ll use readily available supplies to create fun arcade-style contraptions. Along the way, students will learn simple engineering tricks to get the most out of the materials. (Ages 8+)

DWP Seed: In this BotClub experience, students will produce Rube Goldberg style contraptions that integrate into a large prescribed machine. This design and problem solving experience is a great way to begin or nurture engineering curiosity. The nature of the challenge makes it appropriate for a wide range of ages and interests. Amidst the design and construction, students will be challenged to consider the values of “focus” and “intentional decision making.” (Ages 10+)

Laser I: This workshop focuses on the use of the Laser Cutter as an engraver. Students will learn to engrave personal photos onto wood. Students will learn some basic CAD to get them through. However, students without knowledge of image manipulating software should consider also taking CAD-raster. (Ages 9+)

Laser II: This workshop focuses on the use of the Laser Cutter as a CNC cutter for thin materials. Students will learn to create components and assemblies. Students will learn some basic CAD to get them through. However, students without knowledge of vector drawing should consider also taking CAD-vector. (Ages 9+)

Time Machine: This design and problem solving experience is unlike any other. In this workshop, we’ll build a 20 foot long Rube Goldberg machine representing the historical timeline as recorded in the Bible. It is a non-threatening presentation of the Bible story and is appropriate for students of any faith and religious background. (Ages 10+)

RG Kids: In this BotClub experience, younger students will produce Rube Goldberg style contraptions that integrate into a large undefined machine. This design and problem solving experience is a great way to begin or nurture engineering curiosity within the construction capabilities of young students. The nature of the challenge makes it appropriate for a wide range of interests. (Ages 8+)
(4 hours/day for 5 days)

Leatherworking I: Students will be initiated into the art and fun of Leather working through guided projects involving basic hand tools and techniques. (Ages 8+)

Leatherworking II: Students will explore Leather working through intermediate guided projects involving advanced tooling of veg-tan leather. (Ages 10+)

Woodworking I: Students will be initiated into the art and fun of Woodworking through guided projects involving basic hand tools and techniques. (Ages 8+)

Woodworking II: Students will explore Woodworking through intermediate guided projects involving hand tools, drill press, and scroll saw. (Ages 10+)
(8 hours/day for 5 days)

Classical Making: This workshop will apply some new tools to ancient art. Students will be introduced to basic leather tooling, mold making and woodworking. They will also apply vacuum forming and laser cutting along the way. In the end, they will produce a masterpiece which they will be proud of for years to come. (Ages 8+)

High Tech Making: This workshop will overview the theory of CNC (computer controlled machines) and the amazing capabilities that CNC provides (3D printing, Laser Cutting, CNC routing, and more). In addition to learning to operate 3D printers, laser cutters, and CNC routers, students will learn about the programming language that they all share. This knowledge will equip them to troubleshoot now and expand into new realms in the future. (Ages 9+)

Marble Pump: This workshop will take the student through a woodworking journey with a twist. Students will use hand tools, drill press, scroll saw, and bench sanders. Students will also learn a little about gears and motors. The end will be a working machine that will intrigue even adult users. (Ages 9+)

Tongue Drum: This workshop will focus on woodworking, but will apply a little laser cutting along the way. In addition to tool safety, theory, and techniques, students will learn about finishing and joinery. Students will use hand tools, drill press, scroll saw, and bench sanders. The project they build will be a conversation piece around your house. (Ages 9+)
(1 hours/day for 5 days)

Early Bird STEM - Academic and fun STEM explorations for students that need to begin a little earlier. The topics for Early Bird, Mid-Day, and Ender workshops will differ from each other and will differ from week to week. Weekly topics include topic selected from Robotplay, Robot Dissection, Basic Electronics, Experiments with Motors, Gears and Pulleys, Vacuum Forming, Inkscape, Alternative Power, Engineering Wonders, Electro-magnetic Science Experiments. (Ages 7+)

Ender STEM - Academic and fun STEM explorations for students that need to stay onsite a little later. The topics for Early Bird, Midday, and Ender workshop will differ from each other and will differ from week to week. Weekly topics include topic selected from Robotplay, Robot Dissection, Basic Electronics, Experiments with Motors, Gears and Pulleys, Vacuum Forming, Inkscape, Alternative Power, Engineering Wonders, Electro-magnetic Science Experiments. (Ages 7+)

We are also the host site for many of the Brazos Robotics Summer camps, classes, and workshops